Affective Computing Market Size, Business Scenario, Share, Growth, Insights, Industry Analysis, Trends and Forecasts Report 2028

 

Affective Computing Market

Affective Computing Market Size – USD 28.72 Billion in 2020, Market Growth – at a CAGR of 32.5%, Market Trends – Advancements in technology

Affective computing technology is garnering considerable traction in the gaming industry, especially, in developing games that feature emotionally-rich interactive storytelling content or conversational agents. Affective computing can help games interact more naturally with the player by using computer vison to recognize their emotions through facial expressions and adapt accordingly.

The Global Affective Computing Market report assesses the historical and current data along with a thorough analysis of the market dynamics. The report also sheds light on the significant market growth driving and restraining factors that are anticipated to influence the market growth through the forecast period.

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Key Market Dynamics: The global Affective Computing market research report details on the ongoing market trends, development outlines, and several research methodologies. It illustrates the key factors that directly manipulate the market, for instance, production strategies, development platforms, and product portfolio. According to our researchers, even minor changes within the product profiles could result in huge disruptions to the above-mentioned factors. Each of these factors has been elaborately discussed in the initial segment of the study.

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Some Key Highlights From the Report

·         Speech recognition software helps in analyzing speech features like intonation, vocal pitch, and tone, along with the words that denote a particular sentiment or emotional state. Speech recognition software is particularly beneficial in call centers to detect a caller’s angry voice tone, and transfer such calls to a human operator instead of making the caller interact with an automated system, which might increase their frustration level.

·         Contactless affective computing technology deploys radio waves to identify a person’s feelings and recognize one emotional states, including sadness, pleasure, anger, and joy. Contactless affective computing technology uses rebounding radio waves to measure an individuals’ heart rate and breathing pattern without even establishing any contact with their body.

·         Affective computing market in North America accounted for the largest revenue share in 2020, attributed to high adoption of advanced technologies, high implementation of Artificial Intelligence in end-use industries such as BFSI, e-commerce, healthcare, and information technology. In addition, presence of leading providers of affective computing solution providers in countries in the region are causative of the steady market growth.

·         Key players in the market include Microsoft Corporation, Affectiva, Google LLC, Elliptic Laboratories A/S, Apple Inc., Cognitec Systems GmbH, Sony Depthsensing Solutions, International Business Machine Corporation, Qualcomm Technologies Inc., and Cipia Vision Ltd.

The findings of the report explain various aspects of the market, such as market status, developmental prospects, key regional segments, renowned market players, product offerings, end-use industries.

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Geographical Terrain of the Global Affective Computing Market:

·         North America

·         Europe

·         Asia Pacific

·         Latin America

·         Middle East & Africa

The global Affective Computing market is segmented based on product types offered in the market, their applications, end-user industries, different types of technologies, and key regions of the market.

·         Offering Outlook (Revenue, USD Billion; 2018–2028)

o    Hardware

1.      Cameras

2.      Sensors

3.      Storage Devices

4.      Others

o    Software

1.      Speech Recognition

2.      Facial Feature Extraction

3.      Gesture Recognition

4.      Others

·         Technology Outlook (Revenue, USD Billion; 2018–2028)

o    Contactless

o    Contact-based

·         Industry Vertical Outlook (Revenue, USD Billion; 2018–2028)

o    Healthcare

o    Retail

o    Automotive

o    Media & Entertainment

o    BFSI

o    IT & Telecommunication

o    Government

o    Others

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Key Questions You Asked:

·         What is the growth rate of the Affective Computing market? What is the anticipated market valuation of the Affective Computing industry by 2028?

·         What are the key growth driving and restraining factors of the Affective Computing market?

·         Who are the prominent players operating in the market? What are the key strategies adopted by these companies?

·         What are the key opportunities and growth prospects of the Affective Computing industry over the forecast period?

·         Which region is expected to show significant growth in the coming years?

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