Affective Computing Market Size, Business Scenario, Share, Growth, Insights, Industry Analysis, Trends and Forecasts Report 2028
Affective Computing Market Size – USD 28.72 Billion in 2020, Market Growth – at a CAGR of 32.5%, Market Trends – Advancements in technology
Affective computing technology is garnering considerable
traction in the gaming industry, especially, in developing games that feature
emotionally-rich interactive storytelling content or conversational agents.
Affective computing can help games interact more naturally with the player by
using computer vison to recognize their emotions through facial expressions and
adapt accordingly.
The Global Affective
Computing Market report assesses the historical and current data along with a
thorough analysis of the market dynamics. The report also sheds light on the
significant market growth driving and restraining factors that are anticipated
to influence the market growth through the forecast period.
To
access a sample copy of the report, click on the link: https://www.emergenresearch.com/request-sample/623
Key
Market Dynamics: The global Affective Computing
market research report details on the ongoing market trends, development outlines,
and several research methodologies. It illustrates the key factors that
directly manipulate the market, for instance, production strategies,
development platforms, and product portfolio. According to our researchers,
even minor changes within the product profiles could result in huge disruptions
to the above-mentioned factors. Each of these factors has been elaborately
discussed in the initial segment of the study.
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Some
Key Highlights From the Report
·
Speech recognition software helps in
analyzing speech features like intonation, vocal pitch, and tone, along with
the words that denote a particular sentiment or emotional state. Speech
recognition software is particularly beneficial in call centers to detect a
caller’s angry voice tone, and transfer such calls to a human operator instead
of making the caller interact with an automated system, which might increase
their frustration level.
·
Contactless affective computing technology
deploys radio waves to identify a person’s feelings and recognize one emotional
states, including sadness, pleasure, anger, and joy. Contactless affective
computing technology uses rebounding radio waves to measure an individuals’
heart rate and breathing pattern without even establishing any contact with
their body.
·
Affective computing market in North
America accounted for the largest revenue share in 2020, attributed to high
adoption of advanced technologies, high implementation of Artificial
Intelligence in end-use industries such as BFSI, e-commerce, healthcare, and
information technology. In addition, presence of leading providers of affective
computing solution providers in countries in the region are causative of the
steady market growth.
·
Key
players in the market include Microsoft Corporation,
Affectiva, Google LLC, Elliptic Laboratories A/S, Apple Inc., Cognitec Systems
GmbH, Sony Depthsensing Solutions, International Business Machine Corporation,
Qualcomm Technologies Inc., and Cipia Vision Ltd.
The findings of the
report explain various aspects of the market, such as market status,
developmental prospects, key regional segments, renowned market players,
product offerings, end-use industries.
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Geographical
Terrain of the Global Affective Computing Market:
·
North America
·
Europe
·
Asia Pacific
·
Latin America
·
Middle East & Africa
The
global Affective Computing market is segmented based on product types offered
in the market, their applications, end-user industries, different types of
technologies, and key regions of the market.
·
Offering Outlook (Revenue, USD
Billion; 2018–2028)
o Hardware
1.
Cameras
2.
Sensors
3.
Storage Devices
4.
Others
o Software
1.
Speech Recognition
2.
Facial Feature Extraction
3.
Gesture Recognition
4.
Others
·
Technology Outlook (Revenue, USD
Billion; 2018–2028)
o Contactless
o Contact-based
·
Industry Vertical Outlook
(Revenue, USD Billion; 2018–2028)
o Healthcare
o Retail
o Automotive
o Media
& Entertainment
o BFSI
o IT
& Telecommunication
o Government
o Others
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Key
Questions You Asked:
·
What is the growth rate of the Affective
Computing market? What is the anticipated market valuation of the Affective
Computing industry by 2028?
·
What are the key growth driving and
restraining factors of the Affective Computing market?
·
Who are the prominent players operating in
the market? What are the key strategies adopted by these companies?
·
What are the key opportunities and growth
prospects of the Affective Computing industry over the forecast period?
·
Which region is expected to show
significant growth in the coming years?
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